TOURNAMENT RULES

Tournament Format and Server Settings

Full Rule List




Tournament Format

The tournament will consist of a 2-stage 3 vs 3 TDM tournament. In the first stage, a round-robin format will take place with 4 teams per group and where every team will get to play against all other teams in the same group. In short, every team will get to play 3 matches (spanning 3 rounds) during the round-robin stage. The top 2 teams of each group will advance to the next stage.


Match Scheduling

Captains from each team will be responsible for coordinating the best time and day to play their matches. We highly discourage forfeits and will take all measures possible to prevent such an event from occurring. Teams should be willing to reschedule a match to uphold the integrity of the league. If teams are unable to schedule a match with their existing rosters, the administration will decide the best course of action which can include forced roster changes and/or forfeits. League administration will create private discord threads for each team to help make match scheduling as seamless as possible.


Team Selection

There will be no drafting for this tournament. Instead, players will form teams organically by teaming up with who they want to play with. Each team will be required to pull from the available free agency. This is enforced to favor team balance and preserve quality in the games. Maximum team size is set to 3. A player can only be listed as being on any one team at a time. Teams must be finalized 24 hours prior to scheduling a match, including any substitute players. Teams can modify rosters between matches as long as they are finalized again 24 hours before scheduling the next match. The administration must be notified to sign off on any roster change requests.


Captains

Teams will have to assign one player as captain to be the voice for the team and the contact person for administrators, this does not need to be your Tier A player. All communications should go through Discord.


Servers

The games will have to be played on the official DopePugs Cloud servers that are configured with UTPureDP2C and ACE v1.3a. The server locations that will be made available to players are New York, Chicago, Miami, Dallas, Los Angeles, and Seattle. Passworded servers with dedicated resources will be used for the matches for better stability.


Server Selection

The captains are responsible for agreeing on server location. If the teams are unable to determine a location, the match admin will determine the server location. The admin will factor in average team ping, while also putting more weight on high tiered players in the match.


Map List

All matches will be played on DM-Deck-XP-LE.


Map Selection

All matches will be played on DM-Deck-XP-LE.


Game Settings

The complete UTPureDP2C settings are provided in the Appendix section. A server-side demo will be recorded and made available for teams to review within 24 hours of a match finishing. Matches will consist of only one map (Deck-XP-LE) with a 15-minute time limit.


Spectators

No spectators will be allowed on the servers during the games with the exceptions of admins and streamers. Don’t forget to enable a stream delay.


Group Standings Tie

If teams end up with the same number of points upon the conclusion of the group stage, the team with the more efficient frag spread will advance. If the frag spread is identical between the two teams, whoever won the head-to-head matchup will advance. If the head-to-head matchup was a draw, then the frag spread for that specific match will determine who advances. If the head-to-head matchup frag spread is identical, then a one-map playoff will take place on DM-Deck-XP-LE.


Client-side demo recording

While server-side demos will be recorded and made available to teams, players are required to record client-side demos for administrative reviewing purposes and for video highlights.


Voice Communication

All teams will be required to utilize voice on dopepugs discord community server. Channels will be set to a user limit for each team.


Cheating and Tweaking

Players caught using cheats, illegal tweaks, or suspicious activity to gain an advantage over others will be kicked out of the tournament. Any team with a player caught using a cheat or illegal tweak will forfeit the offending match and points will be awarded to the opposing team, retroactively if needed.


Anti Tweak

We will be updating anti tweak to restore the integrity of competitive play. If you're unsure if something is illegal, there's a good chance it's frowned upon. Utilizing what is available in your in game interface is your safest approach toward not flagging an anti tweak violation.


Super Admin Rule

The TDM Council will vote on any unique situations that may occur that are not listed in the rules above.


Tiebreaker Process

The tiebreaker will be played on a ping-neutral server that will be determined by the match admin.


UT Pure

The UTPureDP2C full server configuration that will be used in the tournament is shown below.


UTPureDP2C

List of settings coming soon. Version of UTPure could possibly change prior to start of tournament.


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